Good News / Bad News - Fire at Will
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Join Date: Dec 2012
01-25-2013, 09:09 AM
Originally Posted by
For the purposes of my testing, I created a Phaser Beam Array with an [Accx1000] modifier. This wasn't a Temporary power, or "Dev magic" beyond creating the item. I cloned off the data from an existing [Acc] modifier and increased the value, then attached it to a standard Phaser Beam Array. Simple stuff, and there's no reason it should have created skewed results of any kind.
That sounds good. Of course there is still the question of whether there are any hard caps in place that might skew results by clipping such huge values (like e.g. there is supposedly a 25% minimum hitrate, maybe there are similar cutoff points to limit max defense values). Hard to tell without access to the source code.