Quote:
Originally Posted by sophlogimo
i Don't See Much Of A Difference To A Tactical Cruiser In Survivability, Honestly.
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Dread Bug w/ 6 turn:
X, X, X, X
X, X
X, X, X
X, X
X
...or...
X, X, X, X
X, X
X, X, X
X, X
X
vs. Assault Refit/Fleet Assault w/ 7 turn:
X, X, X
X
X, X, X, X
X, X
X, X
As for consoles, both the Fleet Assault and Dread Bug are 4/4/2 (while the Refit is 3/4/2).
Assault sports .15 Impulse.
Dread Bug .17 Impulse.
Assault sports 30 Inertia.
What does the Dread Bug have though?
Also, the Dread Bug's at 45k hull with a 1.15 shield modifier vs. 42.9k/1.1 for the Fleet and 39k/1 for the Refit...
For comparison - Heavy Bug:
37.5k Hull
1 Shield Modifier
12 Turn
.2 Impulse
? Inertia
4/4/2 consoles
X, X, X, X
X, X, X
X, X
X
X, X
So, you could basically do the same layout on the Dread and Heavy:
X, X, X, X
X, X
X, X, X
X, X
X
The Dread would have +7.5k hull and a +1.15 shield modifier (as well as +1 hangar, +5 aux power).
The Heavy would have +6 turn and +0.03 impulse (as well as +5 shield power).
Inertia?
Which would you say has better survivability?
Then again, folks may want the following Heavy layout for the Dread:
X, X, X, X
X, X, X
X, X
X, X
X