View Single Post
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,138
# 68
01-25-2013, 02:25 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
frankly, faw working well is overpowered and makes any targetable projectile unusable. faw working well would mean every beam arry using ship would have a copy of it, easily screening targetable things. since faw got into its current state, targetable stuff has enjoyed a bit of relevance its never had before. i think the game is better off with out faw. but beams need some sort of over time damage skill buff like cannons have.
Quite frankly, I agree - Fire at Will should be inaccurate when compared to standard fire.

The issue at play here is tracking down how it got into its current state, and understanding the variables, before saying that it's OK as-is.

Or, in other words, there's a difference between "Working As Intended" and "Behaving As Preferred."
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...