Career Officer
Join Date: Jun 2012
Posts: 711
"its working as intended"
"it wasn't working properly, now it is working properly"
"it needed to be rebalanced"
"we are looking into it"
A litany of curses against any science-related ability in the game. Yes leadership is OP - stacking a bunch of BOffs shouldn't give you near-immunity against a commander level science ability. Could you imagine the rage if you could stack 5 BOff's and get 90% passive resistance to Cannon: Rapid Fire? That's basically what this is, but since it's not the "cool" class that gets affected, no one cares.
I have to ask, why do all DPS related player skills like "Starship Weapons Training" or "Starship Energy Weapons" sit at tiers 1 and 2, and all damage resistance abilities like "Starship Hull Plating" and "Starship Armor Reinforcements" sit at tiers 4 and 5?
Yet a science disable skill like "Subspace Decompiler" sits at tier 5, and its counter "Subsystem Repair" sits at tier 2?
IMO all science counters need to be moves to tiers 4 and 5 so people have to spend more character points to resist science abilities. Subspace Decompiler needs to be moved to tier 2. Also remove the subsystem repair buff from the Leadership trait.
Member of the Vulcan Kolinahr Fleet [VKF]
Look at my idea for the Expeditionary Cruiser
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