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Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 9
01-26-2013, 08:46 AM
"its working as intended"
"it wasn't working properly, now it is working properly"
"it needed to be rebalanced"
"we are looking into it"

A litany of curses against any science-related ability in the game. Yes leadership is OP - stacking a bunch of BOffs shouldn't give you near-immunity against a commander level science ability. Could you imagine the rage if you could stack 5 BOff's and get 90% passive resistance to Cannon: Rapid Fire? That's basically what this is, but since it's not the "cool" class that gets affected, no one cares.

I have to ask, why do all DPS related player skills like "Starship Weapons Training" or "Starship Energy Weapons" sit at tiers 1 and 2, and all damage resistance abilities like "Starship Hull Plating" and "Starship Armor Reinforcements" sit at tiers 4 and 5?

Yet a science disable skill like "Subspace Decompiler" sits at tier 5, and its counter "Subsystem Repair" sits at tier 2?

IMO all science counters need to be moves to tiers 4 and 5 so people have to spend more character points to resist science abilities. Subspace Decompiler needs to be moved to tier 2. Also remove the subsystem repair buff from the Leadership trait.