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Career Officer
Join Date: Jun 2012
Posts: 6,353
# 25
01-26-2013, 08:49 AM
Quote:
Originally Posted by syberghost View Post
No, that is not correct. That is the EVE Online definition of "Tank" as an aggregate of various ship stats meaning "how much damage can I ignore", it's not the classic MMO definition of "Tank" as a role meaning "mitigates damage for the rest of the party by redirecting it away from them".

Whatever causes the most damage to be redirected away from others is the best tanking, and in this game it just so happens currently (and for a while now) that avoidance tanking can redirect at least as much as mitigation tanking, AND is more survivable since any ship type can absorb infinite misses.

Every point of damage that hits your Cruiser reduces either shields or hull; every point that misses your Escort entirely is just gone. If he has double your miss chance and at least half your hull, he wins outright; even more so if he can pull more threat than you because he has all your threat tools AND puts out more damage.
That pretty much died with Season 5, when they completely changed abilities. Right now, DPS is more important, and people know it. That's why the majority of people are flying Tac-Heavy ships or ships with high DPS capability.

And in PvE, there is no need for a "tank". A smart escort team can easily defeat an opponent in a few seconds, or in longer fights like with Tac Cube in gaining high amounts of aggro (without even the use of threat skills), and simply get out of range, while the others attack with immunity.

Which nicely goes back to the OP's point, that DPS is king. Nobody want's Cruisers or Science ships (except the Vesta), STO is all about the DPS.
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