What makes a hit mission?
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Join Date: Jul 2012
01-26-2013, 10:28 AM
Like people, the mission cannot satisfy anyone, no matter how good it is. I've played through absolutely fantastic, creative, inspirational missions, yet people rate it a 1 for "wtf" or "too much talking" or "not enough fighting... pleaze turn this game into star warz" (Okay, I exaggerated there
You make what mission you want to make, and do the best you can. People will see the effort - and while it may not be to everyone's tastes, I'm sure people will see the effort, thought, and inspiration you have put into it.
EDIT: This is coming from a guy who has made mods and/or maps for Star Trek: Bridge Commander, Star Trek: Armada, Star Wars: Empire at War, Star Wars: Battlefront II, etc.
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It's about time.
DEVS NEED ACCOUNTABILITY.