Beams are still BS(you know exactly what I mean)
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Join Date: Aug 2012
01-26-2013, 02:25 PM
Originally Posted by
It is not "mockery" to simply point out that the design intention between any game is entertaining of all players, and that when that does not work, then maybe, possibly, there's something wrong with the game. It is also not "mockery" to say this in a less direct manner.
If I have offended you, I apologize.
It simply comes down to the simple fact that dealing damage is easy, but so is healing and tanking. However DD tend to seem OP since they are just the most effective in PvE. However in PvP, it's a TEAM effort (something OP doesn't always seem to remember), and each ship has it's own role and place in that TEAM effort. Full escort teams often get rolled hard by mix teams. They can't heal each other nearly as well as a cruiser can heal something. An escort cannot CC nearly as well as a science ship can.
So beams have their place, as weak as they are. But as I stated multiple times in multiple threads, the only buff on beams I would support would be the return of the ~20% damage lost at some point after BFAW came out, and a slight (VERY slight) accuracy bonus.
Also another thing to point out, beams are far more effective at longer ranges than cannons. By a significant margin.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder.
<--- DR proved me wrong!