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Captain
Join Date: Jun 2012
Posts: 622
# 27
01-26-2013, 05:41 PM
Quote:
Originally Posted by sophlogimo View Post
At this point, we should remind ourselves that STO is a PVE-centered game. 95% of players (if not more) do not really play PvP in any significant amount.

This is a very important thing to keep in mind.



That is an overgeneralization. No, PvP is just "player vs. player". That includes duels (which happen frequently via private challenges), Capture and Hold (which has its share of 1v1 encounters), and Ker'rat (which is full of 1v1).

Seriously. The game must work 1v1 with any ship pairing, or it does not work.



Even though this is drifting offtopic, I would like to point out that escorts can do a cruiser's job much, much, much, much, much better than a cruiser can do an escort's, and it can do a sci ship's "crowd control" job at least as good as a science ship, as there are "crowd control" (which means, to control crowds of smaller NPC's) tactical powers that are far more effective than sci ones: CSV, BFAW, TS control crowds better than GW, TR, PSW, CPB, TBR can even hope. Science vessels can debuff better, but escorts don't need to do that, because blowing up stuff is, ultimately, a much better "debuff" anyway.

Star Trek Online, in 99% of the existing space combat content (including most PvP), is Escorts Online right now.

I really do have trouble understanding how anyone could disagree with this.



I am all for a cautious approach when adjusting game mechanics. But before that, it is required to acknowledge that there is some adjustment needed.



Yes, they do only 60% of their base damage, where cannons do 40%. Unfortunately, with the existing base numbers, guess who wins.
Once again the misconception that player versus player denotes a one versus one interaction is perpetuated. Successful PVP is always balanced around team interaction which leads to the second point.

Also perpetuated is the fallacy that every ship/character/weapon/skill must be able to perform every function of every other ship/character/weapon/skill in an equal or even roughly equal fashion. When differentiation is removed, choices no longer exist and tactics become unnecessary.
All cloaks should be canon.