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Lt. Commander
Join Date: Jun 2012
Posts: 195
# 3532
01-26-2013, 08:42 PM
Short Term:

Balance Weapon Power Usage with DPS
Balance Weapon Power Usage with DPS
Balance Weapon Power Usage with DPS
Balance Weapon Power Usage with DPS...you get the idea. I'm tired of being penalized twice for using a weapon with a better firing arc than 45 degrees. If you run 8 beams, an already low dps drops to a pathetic dps when they choke themselves on power.
Beam weapon effects: combine all volleys into a single longer duration beam and make DPV = DPS. I'd like to see the same effect as in the shows and other star trek games, not a disco ball in space.

Medium Term:

Make ground STFs and FAs actually worth running. They are just a waste of time due to the difference in the value of the drops between ground and space.


Long Term:

Turn ground combat into a true First-Person Shooter with no weapon auto-targetting and auto-locking. I basically want ground combat to be like Star Trek: Elite Force. You get a first-person view including your weapon and your toon's hands, and all of your weapon fire goes wherever your reticule is pointing (keep the split-beam secondary fire the way it is).

Last edited by peter1z9; 01-28-2013 at 05:35 PM. Reason: added beam weapon effects idea