Come on devs, balance the weapon power usage already!
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Join Date: Sep 2012
01-27-2013, 05:56 AM
Originally Posted by
Aside from that, the only other way I can see the promotion of more builds is to give tac consoles dimishing returns to further promote the use of consoles like Warhead Yield Chamber or Directed Energy Distribution Manifold or even Prefire Chamber.
Personally I'd like to see exactly this added; diminishing returns probably shouldn't be quite as severe as for armour consoles, but it should leave mixed energy weapon + kinetic weapon tactical console builds at least semi-viable. I have an escort with a lot of cannons, but also a torpedo launcher, but currently I find that swapping any energy weapon console for a kinetic damage one is just a waste of a tactical console slot.
As lolimpicard points out, it's possible to build cruisers that don't suffer too much from weapon drain, especially since you should have four engineering console slots which are ideal for an EPS Flow Regulator, which will let your power levels recover a lot faster each time you fire. There are also tons of bonuses you can use, the M.A.C.O and Romulan Singularity sets both have bonus electro-plasma systems which also make a noticeable difference. Sure, Escorts can take advantage of power transfer too, but not as easily due to more limited console slots, so those that do do it to keep their DPS up but will have to sacrifice damage resistance to do-so.
Last edited by haravikk; 01-27-2013 at