Away Team selection Fed and KDF
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Join Date: Dec 2012
01-27-2013, 06:08 AM
I don't use tac boffs in away teams as I don't find their skills all that useful. I go with three engineers and a sci. The engineers are all specced for phaser turrets I&II and support drone I. The sci is specced as a healer, medical tricorder I&II and nanite health monitor I.
I was having trouble with ground combat too, until I went with this build. Once the engineers have popped out all their turrets and drones you get a lot of extra firepower that most mobs can't cope with. If it looks like it will be a tough fight I will have my engineers set up all their turrets first and give them orders to stay put, then I use a sniper rifle to pull the mobs towards all the turrets.
I can't claim I came up this setup myself, I go the idea from reading this thread
There are some good ideas for alternate setups there also, if you don't want to go for the engineer team.