Controlling drop types
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Join Date: Jun 2012
01-27-2013, 07:14 AM
Note that you can sort of bake it into the mission by having something like 'we need 10 communication arrays!' and then you have a map where you have to walk over or assemble communication arrays.
It's not actual loot, but you can write the story that way.
(As an aside, the idea of taking exploration autogenerated missions and doff assignments into Foundry missions appeals to me.