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Join Date: Dec 2012
01-27-2013, 08:40 AM
Originally Posted by
The fact that thousands of people can play without issue indicates that its not a Server Problem (If it was, it would effect EVERYONE)
A MMO "server" isn't a single physical or virtual device; it's a compound network made up of interacting infrastructure components and server racks, with quite a plethora of individual systems, both physical and virtual - like database, frontend, webserver, API, firewall, et cetera - including, of course, the login and game-servers running the game software.
Specific issues with specific
of the server only cause trouble for specific people in specific situations (like when they try to join a game instance run on a faulty server or the forums are unavailable).
I dare say that most people have these issues at some point, sometimes briefly or in a way that has little impact, when they happen to
a part of the server having a problem (like a damaged network hub).
I think it's pretty clear to everybody that the part of the server launching new instances, for example, (like STFs or visiting the bridge) is slow sometimes - but by no means at all times.
He's dead, Jim.
Last edited by lolimpicard; 01-27-2013 at