Science Career + Recon Vess
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Join Date: Jun 2012
01-27-2013, 02:24 PM
Primarily STF build, but useful in many storyline situations:
Polaron/Quantum weaponry - fore 2x DBB 1x Torp, aft 2x Turrets 1x Torp.
Tac: BFaW II / Spread I / TT I.
Sci: GW III (can be self-trained with appropriate skill) TSS III / Energy Syphon II / Polarize Hull / HE II / TB I / Sci Team
Engie: EPtS I & EPtW I. could consider Aux2SIF I over EPtW, preference here...
Tac consoles = Polaron, maybe 1 quantum enhancer. Sci - 3x particle (boost GW damage) and 1x Graviton (more pull on GW and TB). Engie - Universal consoles or armor of choice...
Concept: highly prepared for small-target spam while retaining mild use for large-target conflict without having to swap out alert states/BOffs...
BFaW and Spread are the initiation of small-target clearing, usually the beams & torps will crunch a shield off each target, opening the opponent up to massive GW damage. These three powers alone will mop up most small ship squadrons, and dent medium ship squadrons (nanite spheres on Infected). Tractor beam is used to catch single stragglers - better in KA or Cure when you only have single stragglers, if transformer isn't down after your GW & spread pray for escort help and/or watch optional fail without running a second GW...
Meanwhile, the BFaW and Spread are still useful damage boosters against large single targets, although (obviously) not as good as BO & HY, same with GW. TB can immobilize most large enemies as well as a straggler, and the polaron / energy syphon combo can reduce enemy damage / healing / regeneration severely if both run at once.
Defensively, you have to pray shield tanking does the job, as you most likely only have one hull heal (the HE), two if you go with the Aux2SIF over the EPtW, but then again, you have little to no hull to begin with... This is why I go TT (more for automated shield reinforcement over the damage boost) & EPtS (shield resists and regen), having TSS III for either friendly-healing and/or off-cycle shield boosting. Polarize is your anti-tractor trick, again, you can ill-afford to be getting hit at all, so having more defense is always nifty - though this could go more offensive (TBR or PSW) if you are good at avoiding tractor beams...
Well, with the upgrade announcement leaving NX and Connie fans in the dust
, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...