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Join Date: Jun 2012
Posts: 4,041
# 9
01-27-2013, 06:35 PM
I'm really gonna recommend that instead of the Recon Sci, hit the Exchange and get the Mirror Universe Deep Space Sci for really cheap. Same look and maneuverability, but on normal science ship an extra engineering ensign is more useful than an extra tactical ensign (this can change depending on some specific builds, but for general use and first-time, yay eng). Plus it'll let you save your free token for something else.

As for a build doable with readily-available parts

Deflector: Positronic
Engines: Combat
Shield: Covariant

Alternately, get the full Jem'Hadar set from the end of the Cardassian arc. Its a solid equipment set that will last you into getting Reputation or Fleet-based gear.

Fore: 1 or 2 DBBs, 1 or 2 Quantum Torpedoes
Aft: 3 Turrets

Any weapon type is good, though for science I'm a fan of polarons, particularly if you get the Jem'Hadar set. The only problem is that right now the price of polaron tac consoles is hugely inflated because of the new lockbox weapons, but it should cool off in a few weeks. Alternately, tetryons will help with shield stripping, or disruptors softening up hulls for sci powers.

Cmdr Science
Polarize Hull 1, Hazard Emitters 2, Transfer Shield Strength 3, Gravity Well 3
LtCmdr Science
Tractor Beam 1, Science Team 2, Tractor Beam Repulsors 2
Lt Tactical
Tactical Team 1, Torpedo Spread 2
Lt Eng
Emergency To Shields 1, Reverse Shield Polarity 1
Eng Eng
Engineering Team 1

Gravimetric Scientist, Tractor Beam Officer, Sensor Officer, 2 Projectile Weapons Officers (if you're running 2 torpedo launchers)

Its a rounded setup. Plenty of people will scoff at the idea of carrying all 3 -Team skills and their conflicting cooldowns, but for a general-purpose build having all of them will let you counter any debuff the AI throws at you. Gravity Well 3, backed by Tractor Beam Repulsors and Tractor Beam together will make you a crowd-control terror in STFs, and Torpedo Spread makes a nice mess on a cluster you've grav-welled together. Everything else is spent on healing and durability enhancements. The Gravimetric, Tractor-Beam, and Projectile doffs you can get free from colonization chains, and hopefully you can find a Sensor doff from an exchange or asylum mission.

This isn't an end-all build or anything, and as you gain experience you'll obviously wanna tweak it to suit your own tastes and tactics. As a 'getting started' build though, it can handle PVE missions and handles most of the general-purpose science stuff, and should give you a nice starting point.