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Career Officer
Join Date: Jun 2012
Posts: 5,425
# 24
01-28-2013, 04:06 PM
A thought on simulating fall damage for devs:

Create a volume above jump height for the ground.

Passing through it causes a character to die about 2 seconds later by placing a DOT effect on the character.

Someone moving along the ground would not pass through the volume.

Someone jumping off a cliff would pass through the volume. Further, you could have players using flight boots/parachutes/etc. in your games be immune to the damage set by the volume effect.