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Career Officer
Join Date: Jun 2012
Posts: 2,992
# 134
01-29-2013, 05:30 AM
Originally Posted by borticuscryptic View Post
Good News:

I managed to squeeze in a few cycles in between other priorities, and spent some time today on the concept of rebuilding Fire At Will.

Bad News: (?)

Based on a series of tests I just performed, Fire at Will appears to completely inherit Accuracy stats from both the Captain, and any associated items.


I know a few folks here have run parses of combat logs, and performed tests of their own. Care to lend a hand in reproducing the reported Fire at Will issue? Because according to the steps I just took, there is no bug.

Here's how I was testing:

1) Give an NPC a +1000 Defense buff.
2) Fire at Will, and observe the miss-tastic light show.
3) Give myself a +1000 Accuracy buff (power-based, and equipment-based, in separate tests)
4) Fire at Will, and observe nearly every shot land as if neither of the above buffs were in place.

CONCLUSION: Fire at Will is using player and equipment Accuracy boosts when calculating its chance to hit.

So... where does that leave us?
Outside your office window with flaming torches, picks and shovels.

LTS Join Date : September 2010. Boldly going forward because Cryptic forgot reverse.
I am currenty unsupervised, anyone who knows me will inform you that this will likely lead to trouble.=3
As I grind through the valley of XP, I shall fear no nerf.