Good News / Bad News - Fire at Will
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Join Date: Jun 2012
01-29-2013, 04:30 AM
Originally Posted by
I managed to squeeze in a few cycles in between other priorities, and spent some time today on the concept of rebuilding Fire At Will.
Based on a series of tests I just performed, Fire at Will appears to completely inherit Accuracy stats from both the Captain, and any associated items.
I know a few folks here have run parses of combat logs, and performed tests of their own. Care to lend a hand in reproducing the reported Fire at Will issue? Because according to the steps I just took,
there is no bug
Here's how I was testing:
1) Give an NPC a +1000 Defense buff.
2) Fire at Will, and observe the miss-tastic light show.
3) Give myself a +1000 Accuracy buff (power-based, and equipment-based, in separate tests)
4) Fire at Will, and observe nearly every shot land as if neither of the above buffs were in place.
CONCLUSION: Fire at Will is using player and equipment Accuracy boosts when calculating its chance to hit.
So... where does that leave us?
Outside your office window with flaming torches, picks and shovels.
Join Date : September 2010. Still boldly going forward because Cryptic couldn't be bothered to install reverse.
I am currently unsupervised, anyone who know me will tell you that this will most likely lead to trouble. =3