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Empire Veteran
Join Date: Jun 2012
Posts: 6,671
# 144
01-29-2013, 10:46 AM
Originally Posted by mavhax View Post
Oh please. The only reason Tac Sci hasn't completely replaced Sci Sci is because of the ''gentlemans agreement'' we all took to not use SNB doffs. If we were all willing to use them no one would ever take a science captain for anything beyond 1. Sci would become the pre f2p engineer, only taken by 1 player to supplement the teams assets.
Tac Sci hasn't been a power either since the kick to the crotch of PSW3, unless someone carries SNB doffs on it.

Cryptic should leave Tac Sci's buffing alone. For one thing it completely hoses the MVAM (Like it needs another kick in the nuts ) to remove it, for another, it makes the already tenuous at best Tac Sci combo completely useless in pvp.

If anything Cryptic should make sci captains capable of making the debuff aspects of their powers stronger. Instead of a damage reduction booster, scattering field should make sci debuffs stronger, to counter the insane 50 percent + resistances that the skill tree provides, that any even half competent player will be speccing into.
agreed, i basically said the same thing too. and mentioned the MVAM and breen ship loosing any sort of tactical edge with its station setup