Top Concerns of PvP Balance
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Join Date: Jul 2012
01-29-2013, 02:25 PM
I know its been mentioned elsewhere and the playerbase has mixed opinions on the matter but energy weapons need looking at (See the threads in General feedback, fed feedback and even here) Beams in general (much like science powers) need looking at given their tenancy to reduce their own capacity to deal damage due to their high (and long lasting) drain compared to alternative weapon systems and considering these are the primary weapon choice (and in some cases the only weapon choice) for most ship types in the game they need at least looking at if not modifying a bit. (The fix to FAW will help a little but does not overcome the basic problems, still thanks
The other thing that really needs to be high on the list of priorities are science powers considering how (unless you use a cookie-cutter build) science in a science ship is the games least effective combo, if you took the perfect Tac/sci against the perfect sci/sci chances are tac/sci would win, perfect eng/sci vs perfect sci/sci and the perfect eng/sci would likely win
that said you take the perfect tac/sci against the perfect eng/sci and the eng/sci would likely win due to the way sci powers work with tac captain powers and the way eng captain powers work in general.
Just my 2p