Grinders: The Future of the Foundry
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Join Date: Jun 2012
01-29-2013, 06:47 PM
In what way are these passive grinder missions doing any damage to story missions?
Have you looked at the list of "top-rated" missions? Imagine looking at that list from the point of view of an author who put over 100 hours of work creating their mission, because they wanted to tell a story in something resembling the franchise they love. They wrote their own episode of Star Trek as a labor of love and now they want to see folks play it.
The number 1 Foundry mission: "Easy money, any lvl." That list is how most players find a Foundry mission to play. When it's clogged with that stuff, they can't find our missions unless they know what to look for.