Grinders: The Future of the Foundry
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Join Date: Jun 2012
01-29-2013, 05:49 PM
Originally Posted by
I really hope so. I wouldn't be sad to entirely lose timid behavior. The trade off is worth it to me. There are workarounds to beam over bombs and destroy a friendly ship. The only thing that I think we'd really lose is the ability to hid a passive ship inside of a station and attack the station's defenses before beaming down.
But, yes, it's been obvious for a very long time that such a rational rewards systems would work better.
If someone is going to grind 75 boss battles for 4 hours, I'm fine with that. I don't think it would be possible to create a 2 hour AFK mission. The player will be booted from STO.
I'm at the point of saying that if they can't finally implement a system like this, then they need to nerf the Foundry. They can give drops on the vetted spotlights. Otherwise, the only thing clogging up the top-rated will be the top-rated stories, played by players who just wanted a good story for story's sake.
I was pushing for Foundry rewards. But, if this is what it looks like, no thank you.
I don't see removing Timid Creature as the best solution. But it's an easy one. A better one would be making timid Creatures not pay out loot and Xp.
I can haz joystick!
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