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Join Date: Jun 2012
Posts: 16,873
# 250
01-29-2013, 06:03 PM
Originally Posted by kirksplat View Post
I'm just not sure that is technically possible. Maybe it is. Maybe it is, but it would require a programmer. Maybe that programmer has other priorities or a very long list of bug fixes to deal with.

Seems like the best option would be to remove the functionality ASAP and then try to work on what you suggest. Perhaps it could be reintroduced at a later date, after a programmer has time to tinker with what you suggest.

I'm skeptical that the devs can easily do something that ties the loot drops to NPC behaviors. The two might be worlds apart from a programmer's perspective.
My best guess is that the current code looks at the rank of an enemy, then goes to a loot table to decide what to drop. There does seem to be more than this, though, but not a lot. I'd just add a check that skips going to the loot table if it's a timid creature.

It would definately be more work than simply disabling that behaviour.

I can haz joystick!
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