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Career Officer
Join Date: Aug 2012
Posts: 953
# 252
01-29-2013, 07:09 PM
Quote:
Originally Posted by markhawkman View Post
My best guess is that the current code looks at the rank of an enemy, then goes to a loot table to decide what to drop. There does seem to be more than this, though, but not a lot. I'd just add a check that skips going to the loot table if it's a timid creature.

It would definately be more work than simply disabling that behaviour.
As I said this is immaterial anyways as one can create environmental effects that remove shielding. Several of the older grinders use this method.

Disabling this feature does nothing and for no good reason too.

Quote:
Originally Posted by hippiejon View Post
snip
Simply put your problem is with the UI, not the grinders.