The new PVP help and ship build thread
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Join Date: Jun 2012
01-29-2013, 06:24 PM
Originally Posted by
well, the ship is just well and truly hopeless. its like the first ship completely unable to perform any role in pvp at all with any efficiency. i mean, you can make a galaxy R a decent healer, or even a hard hitting aquarius, though paper thin. this just begins in fail and ends in fail.
only something with speed and maneuverability, an escort, could use that station setup and survive well. something that big and fat has to rely on tanking damage, and out healing and resisting it, there is no avoidance. its the wrong stations on the wrong kind of ship, and as cool an the pve care bears might think it is, its is the biggest joke, literally and figuratively in the game for pvp, regarding its own self preservation.
not to mention it cant support like any eng or sci heavy carrier can, and those tac stations are wasted on it because it cant use weapons that could utilize them well. so its also fail on its team contribution of the damage and healing.
its e'ffed. theres no good build for it. point it at an stf gate, thats were the thing peeks. there is the slightest glimmer of hope for usefulness, but they would have to make the LT tac a universal station too before that happens.
Not exactly what I was talking about when I was referring to being able to defend my self in general..
Even in my Orb, or my Nebula my shields feel paper thin on my Engi. Heck even my Engi/Vor'quv lately with EptS 3 + TSS 2 it feels like I can't keep my shields up any more.
Now I'm not saying that there is something wrong. Just feels that way. Probobly Tet Glider, Tetryon Weapons, and Concentrated Tachyon Mines are what's giving me problems. That and multiple enemies all fireing at once.
You think that your beta test was bad?
Think about this:
American Football has been in