Grinders: The Future of the Foundry
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Join Date: Jun 2012
01-29-2013, 06:26 PM
Originally Posted by
It already works, I know one filled with Klingon Battleships that an ISO charge will set off easily especially with much smaller ships around them. Yes you'll die but they die too, they are also all pathed to a central point which they keep flying back to like some pseudo grav well which means they get chained to death.
So no, this change will make no difference as people had already found innovative ways before this.
The truth is you know that it doesn't matter if active or passive grinders exist or not, what matters is if they impede on the visibility of the story missions you create therefore the issue is with the UI and search engine.
The battleships are the ones that drop the good loot. Stop telling me what I know. It totally matters. That is why they are set to timid. That is why timid is the exploit. They only fly back to the spot well after you are dead.
Last edited by kirksplat; 01-29-2013 at