STO's Terrible Ship Models
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Join Date: Jun 2012
01-29-2013, 10:25 PM
Originally Posted by
The point being, making a ship for OUR game, is a much more involved process than just making a good looking model in Maya for renders.
All of that stuff makes it difficult to outsource. There are many iterations, many things need to be double, triple, octuple checked, and when something breaks, there needs to be someone to debug/fix it who knows what they're doing.
So what you're saying is, you guys will get to work on it right away?