Top Concerns of PvP Balance
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Join Date: Jul 2012
01-29-2013, 10:52 PM
Resistance Skills means squat. No matter how high you have them, it won't help you, so you might as well do not have it. My nebula has +250 sensors, and I still eat every placate, every SS and on top of that AMS for full duration.
Perhaps giving these skills a secondary passive bonus would be appropriate, so it does not feel like points wasted.
Tactical team I is too powerful aka must have. I wouldn't mind if the shield distro function would work so well on rank II and III. But on rank I it is pretty stupid. But the currently ungodly spike dmg potential is to blame. I understand escorts love it (surprise surprise) because they have use for tactical ensing, but keep in mind for some ships its half the tactical slots. It also makes using engineering and science team too risky.
Energy tactical consoles are too good. The difference between 2 and 5 console ships is wider and wider with all gear upgrade. Compared to let's say engineering consoles. Armor consoles have diminishing returns, so should dmg consoles.
Some universal consoles are too good. Like AMS, graviton pulse.