View Single Post
Captain
Join Date: Jun 2012
Posts: 1,498
# 116
01-30-2013, 12:19 PM
Quote:
Originally Posted by broken1981 View Post
how does it do it too often? in the way that its omega 3 x2? or just cd wise? because ive always ran omega 3 and 1. so my omega was always up the same way it is now. but same could be said about et and sci team. only need 1 of thoes now because of doffs as well. reason you only need 2 apd is because if slotting delta in the mix. and even if you did not have a delta or beta the way the timers work you would still have that omega when ready. you get a full cycle of rapid fire with omega, next cycle you dont have an omega, next cycle you can have that oemga.

i dont know how you guys use omega but i use mine when im trying to get my kill. its not for and defense at all inless i really need to break a tractor and i cant click evasives. again as a wep buff. something that tt should be doing. but tt is for defense. thats why devlora says he sees escourts just drifting with omega up going for kills. and yoiu will notice it alot more when people are running psw with after shock doffs.
Omega 3x2 gives 2 commander abilities and frees up a lt commander slot. So in terms of both the Commander and lt commander slot you've upped the time you have max output. While not for you playstyle it also allows more flexibility since it frees up the Boff slots.

Fyi, I fly KDF and use Omega for alpha strikes initially and later for defense or offense as needed. During the Alpha since I stack APs outside of 10km and use APO and engine power boost from Aux2batt the initial 5 second defensive boost should be mostly wasted, but apparently it's not. I don't even use my Tac Captain cooldown reducer ability b/c a single Aux2batt has it covered.

For me I guess the issue is how powerful should Doffs be relative to Boffs? In the extreme case of Tech Doffs w/Aux2Batt you can nearly double your effective Boff station output.

For hybrid style ships doubling APO and other stations allows for high DPS uptime w/a single Tac Boff. This frees other stations up for repairs and CC/Debuffs.

Lets assume an equally spec'd movement/hull/shield ship setup w/the exception of Boff layout. If ship 1 had Commander Tac and Lt Commander Tac and ship 2 had Commander Tac and univeral. Lets assume both ships could effectively double their Boff powers, at this point wouldn't you want anything other than Tac in the Lt Commander since you can be very productive out of the single Commander Boff w/a high uptime?