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Captain
Join Date: Jun 2012
Posts: 1,015
# 125
01-30-2013, 11:45 AM
Clearly everybody thinks of something different when they hear the term "PvP balance." I'll just scattergun it I guess, /ramble on.

Weapon type balance

DHCs are teh awesome, DCs are inferior. Beams don't hurt like we wish they would.

We can talk about firing cycle and drain, but only a portion of the population can follow that conversation. I like what (I think) DDIS proposed for arrays which was lop a second off the pew, keep dps the same, allowing for 1 more second of recharge per firing cycle. Front load it a bit more, as it were. I'm assuming this is too nuanced a change since explaining it in patch notes would require explaining how firing cycles work.

DHCs' innate CRTD bonus defies logic. So let's work with that. Give arrays an Acc bonus. Acc overflow and the ability to run more crit modifiers will follow. Also reduce the range penalty to damage for arrays.

Ship type balance

Escorts produce strings of misses due to the defense mechanic

Give arrays an Acc bonus. Make it harder for the escort to get to the level of complete avoidance against a beam boat.

Escorts can use distance defensively in ways other ships can't due to their turn, speed, and inertia combined with the range penalty to damage

Also reduce the range penalty to damage for arrays. There should still be some danger at 9.9 km.

"But won't that buff beamscort pilots?"
Yes, but it won't wipe away the shame of being one.

Captain type balance

Tacs can bring the spike, Sci can make sure the spike hurts more, and Eng can blunt the spike and fix it. Except only to themselves. Currently the best way deal with Eng captains in PvP is to ignore them.

Make RSF and MW castable on allies. Give both automatic shield redistribution for the first 5 seconds.

Faction balance

Is Leadership available KDF side?

New player/vet balance

Rep gear and passives make it even more difficult for a new player to compete.

...

New players don't know what they're seeing, much less how to determine what is important.

Increase the size of the buff bar UI. Under the options menu have a key listing every buff icon. Include a description of what it looks like when a ship uses it. Instead of "OMG hax" or "I suck, back to PvE" someone could check the key and say "Oh, that was the Vesta console shield. No wonder."

Improved (and corrected) tooltips. How else will the new player know that the ability they are using or considering is improved by a certain console? This. Includes. Doffs.

Use load screens for valuable information. If necessary, poll the community regarding what should be included. +1 vote for PvP bootcamp.

End game gear balance

Combat engines have no place in any end game sets. Just throwing this in there cause it bugs me.