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Join Date: Nov 2012
Posts: 75
# 24
01-30-2013, 12:24 PM
Originally Posted by thratch1 View Post
While a pulsed cannon shot is like whacking something with a hammer, a continuous beam would be like hitting an object with the same force as the cannon, but then continually applying that same amount of force. Although, really, this analogy is flawed to begin with since there's not actually a kinetic component to energy damage.

It's really more about the heat energy that would be applied, which would be dissipated much more quickly with pulsed shots than a beam.

I think a more accurate analogy would be the difference between flicking lit matches at someone's face, and holding a lit match under someone's nose.
Heat energy dissipates very very slowly in space. Secondly, it has nothing to do with heat damage and more to do with the constriants of massive power consumption relative to the xyz area that has to be powered.

Think of it this way: Which would be more powerful - a ship with a massive warp core, powering a few holodecks, a botanical room, hundreds of private quarters, a bar, and many many more ship areas as well as shields, deflector and weapons. Or a ship with a massive warp core and nothing but guns and a few bulkheads strapped to it.