Top Concerns of PvP Balance
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Join Date: Jun 2012
01-30-2013, 05:04 PM
Okay you can fix X(B'rel having to be consistently unloading torpedo after torpedo) when you fire at Y its like all the anti cloaking skills become useless and may I point out devalues the federation sides need for the emission seeking torpedo when in PvP the decloaking every 3 seconds which in PvP if you want to play a bomber like this there isn't an adequate tactic that can be used to do this that doesn't keep you visibly targetable at pretty much any time you are trying to fire at the target.
My solution is one I saw a long time ago or a combination of them.
#1. Keep the decloaking as it is when using certain boff skills or captain only skills when they are used but instead of decloaking one of the people who do the animations should have it do like it did in canon by emitting a red flash of front of the bop when a torpedo fires from the front.
#2. One of Heretic's statements was to have transphasics work like a mid range targetable torpedo that does a decent amount of damage and shield penetration if the 3 second decloaking being replaced with above wouldn't work.
#3. Something that would sell on the KDF since we did not get a wide arc torpedo like the fed side is because photons are mostly canon for both factions across the board is make a photon torp that can be used on any KDF ship but different effects depending on what ship it is fired from.
Those are some of my ideas but I've wanted a viable b'rel bomber for quite some time that could work in pve and pvp but its just not there because the only close to viable thing is fireing plasma torps but a smart person can carry hazard emitters to nerf the b'rel bomber with just one skill.