Patrols are for ####
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Join Date: Jun 2012
01-30-2013, 07:52 PM
They definitely have their "personality". But I've gotten some hall walkers to work pretty well. One thing I noticed is that if you have a group, they keep stumbling into each other and they'll get "stuck". So try to separate your group individuals as much as possible.
I have 3 groups of federation types and they all have to walk down the same "platform"... so as they get closer to the chokepoints they start to get stuck (on each other) and some of them leap over the group to bypass the tangle. The end result is a mess but I keep thinking there must be some way to compensate for it.