ship aux power to cover lack of skills in sci tree
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Join Date: Jun 2012
01-31-2013, 12:14 AM
Aux power will modify these powers regardless, but won't make a very large difference when not specced. On a specced character without aux power these skills are weak too.
You can, however, just slot graviton (pull) or partice (damage) generators in your science slots to make up for lack of skill points. In a pinch, it can work, depending on your ship. There's also deflectors that can give +[prtg] or +[gra].
If you have, say, 3 science console slots, you can bump the skills in one of these fields to about 80-100 points without speccing in them. The question is whether it'll be worth the tradeoffs you'll be making in the process, but that's up to you