Balancing space combat around duels
View Single Post
Join Date: Aug 2012
01-31-2013, 05:36 AM
Originally Posted by
that is always true... since you stated that both players are equally competent and gears are fo equivalent quality. No matter what devs change.
Take two players. Give each a quarter. Have them flip them about - heads/tails. They pretty much have a 50-50 chance of it being heads or tails.
Let's say heads is good and tails is bad. Still, 50-50 chance there.
Let's have them flip against each other.
Individually they had a 50% chance of something good happening.
There's only a 25% chance of something good happening for both of them.
There's a 75% chance of something good happening for one of them.
Opportunity is balanced. Outcome is not.
Then look at STO and all the RNG, eh? Hit, Crit, Weapon Procs, Ability Procs, DOFF Procs, Proc This, Proc That... the percentages might be smaller, but that one player is likely to have an advantage over the other does not change.
You could play against yourself - same you, same captain, same ship - and the odds favor one having the advantage over the other at any given point...
I'm just another poster on the forums with my own ideas and opinions.