Balancing space combat around duels
View Single Post
Join Date: Jun 2012
01-31-2013, 06:17 AM
Originally Posted by
Take for example chess. Nearly perfectly balanced 1v1, but how exactly would you implement a 2v2 chess match that is not just two parallel and independently played 1v1s? (I concede that chess is not a particularly good example.)
I knew it as Siamese chess, but fyi:
To the OP, I'd rather ships and their builds be designed around filling various roles, some of which would excell at some PvP ascepts while be left lacking at others, or have jack-of-all-trade options that excell at nothing.
Quite frankly, I'd like Sci ships which have little use in PvP, but excell at various PvE tasks not currently in the game. I'd also like logistic freighter ships have a need to move stuff around and be defended etc.
In otherwords I'd rather they'd expand the environment to encourage various ship roles both combat and non-combat, rather than design all ships around a narrow scope of 1v1s.