Patrols are for ####
View Single Post
Survivor of Romulus
Join Date: Jun 2012
01-31-2013, 07:03 AM
I'm currently using them to simulate a boarding action. I have a map with an airlock leading from one ship to another. When a trigger is hit, the airlock opens and mobs from inside one ship spawn and run into the other ship to fight the player and some friendly mobs. So far its working quite well even in preview (except that I made the airlock too narrow and some of the big Tholian mobs are getting stuck, kinda comical actually).
If you want to see a cool use of patrols in space, check out CaptPFDennis' new mission. Not published yet as he keeps finding more stuff to do, but I've tested an early version and its cool stuff.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.