Balancing space combat around duels
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Join Date: Jun 2012
01-31-2013, 10:14 AM
Originally Posted by
That way you can run a balance where each and every ship is capable of doing the same damage, the same healing, the same CC Snip....
Well I personally can't think of any right now
That's not balance. That's homogenization. Most of the other bits didn't even make much sense. Even the ones that did make some sort of sense were at odds with the above statement. You can't have everyone the same and then give certain groups certain roles and special abilities. See how that works? You need it one way or the other.
Oh and I know you put...."in different ways" into that statement. Meaningless as it was you did include it. It's meaningless because it makes no sense. And how exactly will a cruiser do the same burst damage as an escort? Or will we reduce the burst damage of an escort down to the level of what a cruiser can do? How exactly do we make an escort heals equal to a cruisers? And then make it percentage based as well? And suppose they use that heal on a different ship?
So there was a lot of stuff in your post but there's a lot of conflict.
And 1 v 1 does not ever scale upwards unless off course we're talking identical ships and/or they are the only two ship/player types in the game. So there is that little bit you need to account for.
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