Balancing space combat around duels
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Join Date: Nov 2012
01-31-2013, 01:41 PM
Originally Posted by
This brings up an interesting point: It seems clear that as the number of participants in the battle increases, the more focused fire dominates the field and any individual participant becomes far less relevant.
Of course, for some odd reason, on the show, focus fire is relatively rare. There's gotta be a reason for this, right? It can't just be that the people on the show are tactical morons. Perhaps some mechanic at work discourages excessive use of focus fire? Perhaps such a thing would encourage a tendency towards 5v5 being more of a brawl and less of an exercise in focus firing on a single target until it dies...
I know Sins implemented a mechanic that was intended to discourage this, but it wasn't entirely successful.
If you go back and look at several battles in DS9, often whichever ship was fated to die would have several ships attacking it, often making their attack runs while screening each other. The Defiant and a pair of BoP's teaming up to wreck a Jem warship, two Galaxy's making combined phaser attacks on a Galor, an Excelsior and two or three Mirandas making concentrated attacks on a weapons platform. The fact of the matter is that focus fire is always the way to go in large combats... unless your units are individually capable of killing single targets in roughly the same amount of time that it would take your combined firepower to kill a single target.
Of course, if you were able to field that much firepower, without it sacrificing your ability to actually kill because said firepower keeps getting blown up, you'd just end up with game devolving to everyone fielding brute-force teams to kill as fast as possible with no considerations for cross healing... just like STF's.