Balancing space combat around duels
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Join Date: Jun 2012
01-31-2013, 12:51 PM
Originally Posted by
I have to say you bring up a few interesting arguments Soph, but I believe that this would destroy team play irreparably. Maybe you could set up some rules for a 1v1 tourney limiting equipment & ships skills ect to see if it's possible to do this using the game as it is now?
You want to go that route, best success I've found in my experience is in mirroring ship classes. Ironically Cappy types aren't quite as important and make things more interesting (Tacscort vs Sciscort is always interesting to watch) but you find that certain ships can more or less live forever and such.
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