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Starfleet Veteran
Join Date: Jun 2012
Posts: 201
# 7
01-31-2013, 10:26 PM
I agree with you in that I believe DPS is king in this game for the majority of missions and events. I used to be a purely cruiser captain, but time and again I'd lose at fleet actions, have missions take forever in PVE all because I couldn't damage things fast enough, it was a slow grind. However the problem does not lie in the design of weapons, it lies in the design of the missions. We have three distinct ship classes that do 3 different jobs. Escorts are meant for high DPS, Cruisers are meant to tank and take a pounding, and Sci ships are meant to disable, hold, confuse, etc. That's their purpose and they do it very well.

However, PVE missions (which is what the majority of players do) are meant to be able to be completed in any ship so high dps ships win in the end because they can kill things fast enough to not need to survive. FA events count how much damage a ship does or how many ships it blows up to determine a winner. It doesn't matter in SB 24 if your cruiser didn't die once, because all that matters is that the defiant did 1 million damage even though it died 8 times. While STF's see an increased need for survivability, but in the end it doesn't matter because even the most defended cruiser still gets one shot with invisible torpedoes negating the need for survivability because nothing can survive. While PVP has a place for all of these ship types, and some players fly a variety of different ships depending on what the situation call for, the majority of players don't want to go through the hassle of changing everything out, so they just stick with what works best over all...and that is by far escorts!
Originally Posted by tacofangs View Post
We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"