Okay...So I LIKE Plasma...
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Join Date: Jun 2012
02-01-2013, 02:56 AM
If we're talking PvE...
Get the plasma damage science consoles from the embassy and make sure they're the ones that reduce threat and buff particle generators so that iso charge will be stronger.
Use the Romulan experimental plasma array.
You could go for an all array and hyper torp build but that'd mean you wouldn't be able to fire all your beams along with the torp at once all the time. I'd say have the cutting beam aft with three plasma turrets (go for the romulan reward turrets for the dual proc as [dmg] modifers for the fleet turrets are lame), then the hyper torp up front with the experimental array and a pair of advanced fleet plasma DHCs.
Try to invest in the purple Mk XII plasma infusers (four of them, don't gimp your damage potential with a different console wasted in a tac slot.)
Keep the Romulan zero point console and get the 3 piece Plasma Hyperflux and make that your only beam ability since you're only using the experimental beam array.
Dump the RCS console and get the borg assimilated console. Get a pair of Romulan boffs from the embassy that boost crit chance in space.
Get the Adapted KHG shield (like the fed MACO) and keep the basic KHG engines and deflector to boost your torpedo damage. If you think you need more tankiness, use the full borg set instead.
Make your tac boffs like this:
TT1, CRF1, APO1
TT1, CRF1 (or CSV1)
Eng boffs could be this:
EPTW1, Aux2B1, ET3, DEM3
And universal with Sci boffs:
Get a pair of purple technicians, and use Aux2Battery 1 in the Lt. engineer slot and it'll reduce your boff ability cooldowns like crazy and keep your weapons power up.
Last edited by fulleatherjacket; 02-01-2013 at