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Captain
Join Date: Jul 2012
Posts: 3,241
# 9
02-01-2013, 06:26 AM
When I built my Assault cruiser I used the following

Weapons
Fore: 3x beam array of choice, 1x torp of choice
Aft: See fore

Equipment
Full MACO/Aegis

Consoles
Eng: Monotanium Mk XI (Purple), 2x Neutronium Mk XI (Blue), Borg
Sci: 2x Field Generator Mk XI (Blue)
Tac: 3x Energy type of choice

Boffs
Lt Tac: TT1, AP:B1
Eng Tac: FAW1
CMDR Eng: EPtS1, EPtW2, Aux2SIF2, EWP2/3
LTC Eng: EPtW1, EPtS2, RSP2
LT Sci: HE1, TSS2

Doffs
Warp Core Engineer (Purple), 2x Projectile weapons

Power presets
Weapons: 100
Shields: 25
Engines: 25
Auxiliary: 50

If you have 3 pruple damage control engineers you can use the slots with EPtX2 in them for something else. This build allows you to hold your weapon power overcapped increasing damage from your beams while maintaining high shield power, the AP:B will add to team DPS and with the aux power being high you can still use some fairly powerful heals, you wont do as much damage as some of the more damage oriented builds (See Aux2Batt) but you will do enough damage that with 3 points in threat control you can hold aggro off escorts, heal it off and still do enough DPS to contribute.