Foundry Challenge #6 Discussion Thread
View Single Post
Join Date: Jan 2013
02-01-2013, 02:32 PM
I think changing timid really broke a lot of missions out there. Either they need to add a complete passive mode, or kiss goodbye a lot of casual players who used to use the foundry to farm dilithium, or hell even some good players. The mission I enjoyed had a timid unit that was amusing just watching him walk around in the background, that the occasional shot now sets him off and well, hes a bit too much of a badass, and if you happen to kill him it kinda messes with the storyline. So please for the love of all that is good and holy fix this issue.