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Captain
Join Date: Jun 2012
Posts: 1,495
# 17
02-02-2013, 04:24 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the game is balanced based on 2 things. the dps and front loaded nature of DHC damage, and the amount of healing and DHC damage blunting needed to tank it. thats why TT exists.

so every other type of damage from sources like cruisers ends up being basically irreverent in the DHC/TT, ES, etc.. tug of war

oh, and every time they add some new thing that heals over time, or boosts regeneration, it DIRECTLY reduces the effectiveness of things like beam arrays, and the other lesser used cruiser weapon single cannons
Lobi shield mines and to a lesser extent Tet Glider aside, imo Sci shield stripping Boff powers and Target subsystem shields are under powered and also reduces the effectiveness of DoT pressure Damage builds.

Also, there are a larger variety of ways to boost power levels now making defenses and shield resistances more effective than when harder choices had to be made.