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Commander
Join Date: Jun 2012
Posts: 369
# 134
02-03-2013, 02:25 PM
Quote:
Originally Posted by eurialo View Post
the greater turn rate of the JHAS is an advantage only in a 1vs1 scenario... in a many vs many scenario the bug ships is disadvantaged by its worse shields. In a 1 vs 2 scenario I win only if the 2 opponents do not collaborate... else my better turn rate is useless.
Moreover there are several way to have an instant boost to your turn rate: deuterium surplus, evasive maneuvers (+ purple conn officers), AtD, a pair of APO... You can also use TBR... and you are helped by a better shields system...

I also think that in a pvp build you need only a few basic consoles: neutronium alloy, one RCS (or the console from the temporal set), a shield emitter ad the appropriate tactical consoles. The others console generally are (IMHO) a waste.




I tried to tell something very different:

JHAS and FTER have a very similar shield modifier... 0.99 is not so far from 1, but the FTER has 2 science console so can have greater and better shield. That is IMHO an advantage in a many vs many, the typical pvp scenario, more than having a better turn rate... simply because in a many vs many scenario probably you will be targeted by several ships at the same time.
Also the hull it points is very similar, even if the JHAS has a bit more hull, the difference is less than the DPS of one of my unbuffered DHC.

I think that the real difference between the two ships is the ensign tactical station of the FTER... I simply think it's a waste, so all in all is not the JHAS overpowered but the FTER underpowered in pvp (but much better in pve).
Read what the guy above me said.

The turn rate makes it's defense very high.

Most people don't even run neutroniums in the engi spot (two max) and us it for universal consoles
The Average PvP player

1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up