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Career Officer
Join Date: Jun 2012
Posts: 168
I am working on a design for my Fleet Tactical Escort, but am hitting my head against a wall with regards to some aspects. I would like this to be a DPS oriented build, but also want the build to be able to mitigate some of the threat generation (hence the Romulan Console). I was wondering if some of the users here could look over the build which follows and let me know what they think of it, and possibly help me with it. All of my Bridge Officers are human, though my character is himself a Vulcan and as such does not have the Leadership trait. I am however confused about how the Leadership trait works exactly... does it apply based on all my human bridge officers that I own? Or does it only apply based upon the ones I have equipped to the ships active boff slots?

Fore Weapons:
2x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtH]
1x Advanced Fleet Dual Antiproton Beam Bank Mk XII [Dmg]x3 [CrtH]
1x Omega Torpedo Launcher

Aft Weapons:
2x Advanced Fleet Antiproton Turrets Mk XII [Dmg]x3 [CrtH]
1x Cutting Beam Array

Components:
Assimilated Space Set Mk XI

Devices:
Red Matter Capacitor
Subspace Field Modulator

Consoles:
Eng: 1x Tachyokinetic Converter, 1x Neutronium Alloy Mk XI, 1x Monotanium Alloy Mk XI
Sci: 1x Field Generator Mk XI, 1x Romulan Console (Field Emitter, Hull Heal, -Threat)
Tac: 4x Antiproton Mag Regulator Mk XI, 1x Assimilated Module

Bridge Officer Layout:
CMD TAC: TT1, BO2, THY3, CRF3
LTCMD TAC: TT1, CSV1, APO1
LT ENG: EPTS1, ATSif1
Lt SCI: HE1, TSS2
ENS TAC: TS1

Duty Officers:
Undecided

Any advice is welcome. The reason that I slotted the assimilated module into the tactical consoles slot is because I read somewhere that a difference of one tactical console really makes very little difference in the grand scheme of things.
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Last edited by helixsunbringer; 02-03-2013 at 06:53 PM.