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Empire Veteran
Join Date: Jun 2012
Posts: 6,620
# 73
02-03-2013, 08:30 PM
Quote:
Originally Posted by thissler View Post
Huh. If I was at a loss for words it wouldn't be me would it? But this makes me close. Very close to being at a loss. Then there was some bit about APO combined with Doffs reducing cooldowns a few posts later on.

Yah think?

You take the TT ability out and you really do need to take CRF out as well. ES who cares. All the shield buffs outside of RSP only really work well in the prescence of TT. That's a fact. Work WELL. Not AT ALL. Read carefully. A ship without TT may have to stack a couple shield resistances to have the same level of comfort that TT and any other shield ability gives. But then you get to why we need TT to do what it does, and it isn't just simply DHC's. There's a REASON DHC's can do what they do.

And APO. Hmmmm....who would think that just driving the cooldowns to the level where you could increase uptime of any ability and only use one copy of that ability could EVER be a good call to make? Seriously. Yah lets just double **** up and maybe no one will notice! Cooldowns are a core component of balance and such a degree of foolhardiness shouldn't even be discussed. It should be corrected.

Cheers!
no, it really is JUST DHCs with CRF that are the offense problem. singles and DCs with CRF don't deliver damage in a front loaded enough way to be half as dangerous to you. when DHCs deliver damage, its in the space of a second. DCs and everything else deal their DPS in around 4 seconds, and at no point is it abrupt enough to out damage manual distribution, usual resistance levels, and shield HOTs. it does not open holes, ever, unless your opponent is one of the helpless types. for non DHC damage, its almost like TT is on all the time for them thier damage is so gradual. but healing and damage arent balanced with those things in mind, just the extremes.

you would not need TT if it wasn't for CRF DHC damage. aside from the odd BO, nothing could remove a facing in an instant, something only DHCs can do. it needs to exist only because DHCs exist. both of these things prevent any other energy weapon types from actually mattering outside of an isolated duel.


and these doffs reducing cooldowns, they arent introducing never before seen effects. you could always use APO that quickly back to back if you have 2 copies, same thing for every other skill you can double up. now you don't have to give anything up for that doubled up effect is the difference. well, except doff slots you could use for something else, or 2 LT eng and a ENS eng for the 2 AtB and EPtA 1 you need to make tech doff builds work.
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