Energy weapon vs torpedoes against shieldless objects
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Join Date: Nov 2012
02-04-2013, 02:11 PM
Mines, either Quantum or Plasmas - with Dispersal Pattern Beta 3. 16 mines, especially when they crit, completely wreck structures. They also work great against cubes and probe swarms.
That said, I wouldn't advise using mines on Elite gates due to their firepower if you're within 8k of them. Conversely, Quantum/Plasmas torpedoes are probably better against gates due to the damage degradation of cannons at long range.
Additionally, I wouldn't recommend equipping more than 2 mine layers at a time, and not more than 3 torp tubes(without doffs, only 2 with) per direction. Any more is a waste of their global weapon recyclings.
I'd also suggest disruptor cannons/turrets to fill in the potential weapon slot gaps if you do decide go with a kinetic build - for the extra damage proc. Just keep in mind that spheres/medium ships will become an unexpected annoyance because they come in numbers and generally have just enough shields to render torps ineffective.
Last edited by szerontzur; 02-04-2013 at