Quick simple hyper-torpedo question
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Join Date: Jun 2012
02-05-2013, 06:59 AM
Originally Posted by
Following that logic, Tarantulas shouldn't have had their scorpion bug fixed. Except it happened.
You mean Recluse.
Recluse was launching twice as many fighters as it was intended to. With Elite Scorpions, this meant a torpedo alphastrike of around 192K damage. It was funny but it was kind of stupid and WAY too effective.
As the actual torpedo-boating players have been trying to explain, the hyper-plasma strings you see are not a massive leap in firepower. They are a new
to torpedo boat, which offers somewhat more total damage than previous loadouts at the cost of being slow and destructible, and requiring significant time on target instead of delivering heavy shots. These are serious considerations.
Everybody declaring that hyper-plasma is the antichrist needs to go try a photon or quantum torpedo boat and watch those torps fire off every 2 seconds to realize that the hyperplasma launcher is NOT doing anything new except for splitting up the damage across three projectiles per firing instead of one.