Warp Core equipment type coming soon?
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Join Date: Jun 2012
02-05-2013, 04:07 PM
Originally Posted by
This is a fairly obvious attempt to keep milking the cash cow by adding MORE equipment people will end up having to grind for. Whole new category of set items and huge dilithium costs coupled with introduction of ships with varying types of warp cores.
They already played the carrier + ship layout cards so now they need a new gimick to sell a whole new brand of ships.
Its just hilariously funny that Cryptic Developers whine that it would take too much effort - then when they see the cash cow its suddenly feasible.
While that may factor in, I really think the big factors are:
- When the team expanded, they got programmers on the STO team, it would seem. (I don't think STO had any under Atari.)
- This gives them a tool for ship balancing that they can update easier. Instead of having manually modify ships, they can tweak warp core stats or add new warp cores.
It's fundamentally how I can see them managing threat generation, tanking utility, the extra aux needs of sci vessels, and survivability vs. damage.
I always thought having tanking skills on the skill trees discouraged ship experimentation and would personally favor removing the threat control skills from the skill trees and place threat directly on a warp core. This would promote swapping playstyles within a ship and swapping ships more.
As it stands, we have very little interest in ships beyond our main ship.
But when we get to use our spare ships as pets in space and with more incentive for ship and playstyle swapping within a ship, demand for different ships and types of gear will go dramatically up.
I personally think it's probably smart to go ahead and start focusing on getting 5 or more Fleet Tier/Lockbox Tier ships and gearing them all to function as a team. It will save headaches later when they add that mechanic.